TapCaps
We built the game and the servers behind it.
A Unity mobile game and the cloud API behind it, so characters, purchases and player progress outlive any single session.

The challenge
A character-driven game has to stay fast and visual on the device, while accounts, purchases and progress have to persist far beyond one play session.
What we built
The Unity game client and the cloud API underneath it: authenticated requests, relational player data, schema validation, migrations and deployment.
How it works
Client and API are two products with a clean seam between them, so gameplay ships on its own cadence without touching identity, purchases or player data.
- Client
- UnityC#Unity Purchasing
- Services
- TypeScriptSST
- Platform
- MySQL
The result
One team built the Unity client, the in-app purchases and the cloud services underneath, so player identity and progress outlive the session.
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